Bron the fisherman: the house near the sea. Marsyas: in the village center. The Troll Brothers: in the village. Bert: at the mirrors. Chest locations:. Behind Oberon - Bracelets of Iron. Second floor of the tower - Boots of Earth. On the rocks behind the tower just circle it and look near the sea - Boots of Iron. To the left of number 3 - healing potions. Near the seagull nest just float over it and look around — elixirs. On the beach — Bracelets of healing. Cave — Headband of Iron.
Cave — potions. Cave — Bracelets of Fire. Armor sets from quests:. Bert, when he likes you - Bracelets of Water. Marsyas, after you give him the Nymph Laughter talk to the mermaid and circle the island near the ocean — Weapons of Healing. Mariliane, when you give her a crab — Headband of Fire. Chungflea, when you talk to all his cousins — Headband of Enhanced Electricity.
Arachne, when you give her silk from the last world — Clothing of Enhanced Water. World 2: Yggdrasil. Puck: right next to the mirror. Galadrielle: go up from the point where the tree branches out and look around. Gargamelle: in front of the house near Puck. White: right above Gargamelle. Chugfly: house on the ground, right from the mirror. Elba, the beekeeper: fly around the tree left of White.
Grim: on the ground, next to the Raccoon. Red: her house is right where the tree branches off. Faberge the artist: look around from atop the hive. Right below the hornet hive — Weapons of Air. Behind a house on the tree, right from Galadrielle — Clothing of Electricity.
Above Elba the beekeeper — Boots of Fire. Near the trunk, left of the mirror — Headband of Enhanced Iron.
In the hive — elixirs. In the hive — Bracelets of Air. Near the anthill — potion. On the ground between Gargamelle and Chugfly — Boots of Physical resistance. Behind the crazy Faun after Faberge gives you his quest - Clothing of Physical resistance. Puck, when you deal with the hornets — Boots of Healing.
Elba the beekeeper, after dealing with the hornets — Weapons of Earth. White, when you get rid of the bird — Weapons of Physical resistance.
Galadrielle, when you do her quest — Headband of Air. Drake, when you pet and compliment him a couple of times and then add him to your party — Bracelets of Physical resistance.
If you turn around you'll see a chest with the Bracelets of Enhanced Iron inside it. Go back up through the hole in the deck and look around for a wagon, in the back is a chest with the Clothing of Enhanced Physical Resistance. Now turn left from the chest to find 2 characters you can talk to. The one that is higher up is Chugbee, talk to him and mention "Chugflea". Turn around degrees and go to the other side of the ship to find some gunpowder.
In the opposite corner of this level of the deck is a cannonball, get it. Now return to the door you checked earlier to find Chugbee, talk to Grut and then talk to Chugbee and say "gunpowder and cannonball".
Now there will be a hole in the door, enter it. Inside you'll find a group of enemies in front of you, and 2 in the level below go through the hole in the floor talk to the Korrigans that don't attack and after you've talked to them all you can go back through the hole in the door to leave. If you follow the wall on the right you'll notice a window close to the door, go through it and look down to find the Korrigans.
Now you'll have a boss fight. Just pound the boss with physical attacks, and have your character use healing wave every other turn to keep everyone healthy if you need to.
He doesn't seem to have a lot of health, so the fight probably won't last for more than turns. After you win talk to the middle Korrigan on the side of the ship and say "saved". Now talk to the pirate by the door and say "plague over" Now you need to talk to the "figurehead" this is the wooden face on the front of the ship. You'll enter a boss fight when you are near it. She appears to have no weaknesses or strengths, so just go to town with physical attacks.
Every other turn have your character use healing wave, and use the "care" potions to heal if necessary. For some reason she seems to be the strongest enemy in the game. Talk to the other 3 ghost pirates on the other levels of the ship and choose to attack them, then defeat them.
Afterward head to Senta Figurehead and talk to her and say "Appeased". Now talk to the captain, who is now located by the door with the pirate we've been talking to, he's the one wearing a hat. Ask him about "problem". On the level of the ship behind him is a pedestal with a book, search it and talk to the pirate by the door i. Now, go back out to the ocean and find the "black" mermaids again, the ones with the dark aura. Defeat the other 2 with black auras and then talk to Melusine the one that doesn't have the aura to get the Weapons of Water.
Now talk to the captain and say "Leave". Head over to Clam on his rock island and he will give you the Weapons of Enhanced Healing. Turn to the left a bit and fly straight up, you'll see the seagull in question, approach to attack.
Just use physical attacks then return to Clam and say "Seagull left". The first "riddle" is on top of the highest rock, which is on Clam's island. Just go to the rock and press , it has the usual lights to get Bracelets of Enhanced Fire. Return to Limpet and say "First clue". Now you need to check the highest mast on the ship, which is the middle one for Boots of Water.
Return to Limpet and say "second clue". The 3rd one is a bit harder to find. Limpet is looking at a rock, you need to go around the left side and look for 2 holes that could be considered eyes, the clue is in the left "eye".
You'll get the Clothing of Enhanced Electricity. Return to Limpet and say "final clue". Talk to the pirate by the door not captain and say "Help". Now go into the hole to go below deck and head opposite the way to the door to find a troll and a chest in a corner.
Defeat the troll weak to magic , strong to physical and rock like the trolls in the first area and open the chest to get the Boots of Enhanced Physical Resistance.
Turn right and follow the wall to some barrels, fly over them and in the middle you'll find a troll, check the chest afterward for the Headband of Earth. Now go back through the door and go to the opposite side of this level to find another partially opened door, go through and go in the back of the room to find a troll on the left side. Check the chest for the Clothing of Enhanced Healing. Now go back to the pirate by the door and say "trolls dispatched". Go in the partially opened door farthest from the pirate and check the boxes in front of the door for the Boots of Enhanced Earth.
On the same level as the captain you'll see a pedestal with a Korrigan, talk to it and say A Problem? The first group of enemies we need to defeat are on the balcony on the back of the ship not on the actual deck. Defeat them and check the chest for the Weapons of Electricity. The second set is behind the real figurehead not Senta on the front of the ship.
They are under the mast, so follow it down and you'll find them. Apparently I cut it out of the video, sorry Afterward return to the Korrigan on the pedestal and say "the gnomes are gone". You'll get an achievement. Pirate Complete all the secondary quests of the Flying Dutchman. Guide of souls Save the Flying Dutchman. Now fly into the air and look for a temple looking thing separated from the rest of the town, approach the road to it for a scene and a fight. Use magic. Afterward "replace no one" to keep the same party.
On top of the temple behind the pointy thing on the top is a chest with the Clothing of Enhanced Iron. Now go into the temple and talk to the high priestess and say "Speak to Sacred Scarab". Now if you fly up you'll notice the city sits on a giant scarab, if you fly under it you'll find the poor district. After the fight talk to the Sphinx, he is also on a platform in the poor district, looking out to the ground he looks like a sphinx, wings and a lion's face or whatever.
You'll get the Boots of Enhanced Electricity. Use magic and then after the fight you'll get some scenes. If you fly straight out away from the Scarab and look down you'll see a platform with a chest, it has the Bracelets of Enhanced Water. Now you need to enter the cave. On the scarab's left side your right if you are facing him is a little wooden platform that leads to a cave, it is surrounded by its black scales. The entrance is right above the scale.
The enemies here are ghouls, just use magic aside from Bert, who should attack with physical attacks, as they are very strong against rock. The path is linear for awhile, and then you'll find a group of ghouls to your right, that lead to an alcove with a chest that has the Bracelets of Enhanced Physical Resistance.
Keep going and you'll find a fork, take the right path to find the boss Ifrit. Use magic, though obviously not with your main character.
After the boss is dead make sure to stay and then check all the 4 lights in the back of the room for stuff. Now leave the cave and talk to the Sphinx, who is sitting on the Scarab's horn to get the Weapons of Enhanced Electricity. Now go to Chughopper and look to his right to find a big fox on top of a building, talk to it. Now you have to return to the cave, go to that last fork, and instead of going right to the room Ifrit was in, go left and go straight to find the genie. Check the chest behind him for the Weapons of Enhanced Air and then talk to the genie and say you are here to "free Julie".
Use magic to beat him. Return to Julie the fox, who now isn't one and talk to her and say "magnificent fabric". When facing her, if you look to the left you should see the typical lights on top of a stone pillar in front of you, go to it and press. Follow this outer wall all the way around the city and you'll find 5 more spots like this, then talk to the Sphinx. Now go to Chughopper and ask about "favor" and agree to help.
Now go back to the cave and then go all the way to where the genie was, right before where he was on the left is a little alcove with the vase, you'll have to fight some mummies. Use magic, your fire will do a ton of damage here. After the fight check the lights on the coffin or whatever it is and head to Chughopper to get the Bracelets of Enhanced Earth. Now head to the poor district and talk to Douban and ask why he is "troubled".
Next head to Al-Chamandal at the very top of the city and say "plants". Now return to Douban to get the Boots of Enhanced Fire. Now you want to talk to Morigana, she is to Chughopper's right your left if you are facing him up the street, about the same height as Julie. Discoverer Meet all the inhabitants in the Faery worlds. This item has been added to your Favorites. Like the game? Created by. Arcane Hermithood Offline. Share to your Steam activity feed. You need to sign in or create an account to do that.
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